Character Animator
One of my favourite games of all time was "Jak and Daxter The Precursor Legacy". Not only was it a fun and colourful game, But because the animations were amazing. The spring in Jaks every step, the anticipation and stretch with every attack and impact, Hooked me.
Animation in Videogames and Films inspire me to make what I make. Which is why I am here. I want to be an Animator. I have practised and will continue to practise. Where others have been, I will follow. I hope that someday I can be the one to create my own path and to help others learn from my experience. So far I have dedicating myself to becoming the best I can be. To learn from those around me and use the work of others to inspire and grow my own skills. I've always wanted to make someone feel the way I do about animation. To get that little tingle down their spine when the animation is just right like I do. That is what I want. Thank you for visiting my web page. Please enjoy your stay and find my Showreel below. Many thanks. William Regan (Atrið) |
The Only Thing That Stops Us From Doing Cool Things... Is Time. ” |
Proto V2.0 Model
This is a small section dedicated to the models featured within my animations. The models are created based off of a singular philosophy. Simplicity in Motion. The Low Poly, Segmented, design can be adapted and made into a variety of different shapes and sizes. It has proven to be an invaluable tool in helping my animation skill develop. Thanks to its simple nature within a day I can be experimenting with a new body shape or character. As is noticeable with its design, It features no facial features (generally). This is by choice as its design allows for a pure focus on movement without unnecessary extra controls.
The design was developed in Blender but has been used with Maya, Motion Builder and Shogun Live. Its design allows it to be weight painted or, for simplicity, to have each segment assigned to an individual bone making the Creation to Rig to Animation time incredibly quick. |
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ExperienceGame and Cinematics Animator at Variable State / Jan 2023 - Present
Worked as a gameplay and cinematics animator for over a year. Animated attacks, walk cycles, spawn animations, cutscenes, performed and cleaned mocap. Relevant Software: Maya, MoveAI, Unreal Freelance Animator / 2018 - Present
Worked as a freelance animator for 3 years. Directed, Animated and Edited 100+ animations of varying length (5 seconds- 3 minutes in length) for clients around the world. Relevant Software: Blender and Source Film Maker Universal Arts Animation Student / 2019
Practised and studied as a key-frame animator since starting in September 2018. Relevant Software: Blender and Maya 2015-2018 Film Technology and Visual Effects BSC Graduate / 2018
Graduated as a First with Honours student Producer /2018
Produced, Budgeted and Animated for short film titled "Revelation" as part of my final year. The film had a working Budget of £20,000 and was filmed in Latvia. |